Large City: Lilgap Jĭorpab Mikhìb

Lilgap Jĭorpab Mikhìb

Lilgap Jĭorpab Mikhìb
Example KLEO architecture.
StateAlveria
ProvenceMadraměvì District
Sub ProvenceZm-740qměvde Zone
RegionKahe-zräwī̈ Shrublands
Founded1275
Community LeaderLord Pn-756r 'Servo'
Area77 km2 (30 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1024 m (3359 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population18470
Population Density239 people per km2 (615 people per mi2)
Town AuraTruename Magic
Naming
Native nameLilgap Jĭorpab Mikhìb
Pronunciation/ˈʤorpab/ /ˈmixɨb/
Direct Translation[necessary] [neck]
Translation[Not Yet Translated]

Lilgap Jĭorpab Mikhìb (/ˈʤorpab/ /ˈmixɨb/ [necessary] [neck]) is a temperate Large City located in Zm-740qměvde Zone, Madraměvì District, within the Alveria.

The name Lilgap Jĭorpab Mikhìb is derived from the Goblin language, as Lilgap Jĭorpab Mikhìb was founded by Strolig, who was culturaly KLEO.

Climate

Lilgap Jĭorpab Mikhìb has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 19°C (66°F). Lilgap Jĭorpab Mikhìb receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the spring. Lilgap Jĭorpab Mikhìb covers an area of nearly 77 km2 (30 mi2), and an average elevation of 1024 m (3359 ft) above sea level.

Overview

Lilgap Jĭorpab Mikhìb was founded durring the late 14th century in fall of the year 1275, by Strolig. The establishment of Lilgap Jĭorpab Mikhìb was somewhat plagued by a lack of willing colonists, leading to Strolig electing to pay people to resettle in Lilgap Jĭorpab Mikhìb.

Lilgap Jĭorpab Mikhìb was built using the conventions of KLEO durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Lilgap Jĭorpab Mikhìb is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Lilgap Jĭorpab Mikhìb is buildings are located arround a single broad paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Something in your gut tells you that you may be unwelcome in Lilgap Jĭorpab Mikhìb. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Lilgap Jĭorpab Mikhìb possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Lilgap Jĭorpab Mikhìb has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Jĭorpab Mikhìb has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Jĭorpab Mikhìb. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Jĭorpab Mikhìb's parks.

Lilgap Jĭorpab Mikhìb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Jĭorpab Mikhìb.

Lilgap Jĭorpab Mikhìb has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Jĭorpab Mikhìb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Jĭorpab Mikhìb has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lilgap Jĭorpab Mikhìb has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lilgap Jĭorpab Mikhìb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Jĭorpab Mikhìb has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Jĭorpab Mikhìb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Jĭorpab Mikhìb's public wards, blessings, and other arcane systems.

Lilgap Jĭorpab Mikhìb has an Administrative Academy which trains individuals in the administrative arts.

Lilgap Jĭorpab Mikhìb possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Jĭorpab Mikhìb's grid is powered by an arcane means.

Lilgap Jĭorpab Mikhìb's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Lilgap Jĭorpab Mikhìb has a first rate hospital which caters to anyone in need of long term medical care.

Lilgap Jĭorpab Mikhìb has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Lilgap Jĭorpab Mikhìb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Jĭorpab Mikhìb's natural decorations nor waterways.

Lilgap Jĭorpab Mikhìb has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Jĭorpab Mikhìb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Jĭorpab Mikhìb has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lilgap Jĭorpab Mikhìb's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Lilgap Jĭorpab Mikhìb every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Siren near Lilgap Jĭorpab Mikhìb are known to be quite timid.

Lilgap Jĭorpab Mikhìb's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Invocation energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 51
  • Farm Laborer: 108
  • Hunters: 59
  • Milk Maids: 41
  • Ranchers: 22
  • Ranch Hands: 50
  • Shepherds: 49
    • Farmland: 75172 m2
    • Cattle and Similar Creatures: 4617
    • Poultry: 55410
    • Swine: 3694
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1847

Craftsmen

  • Arms and Toolmakers: 40
  • Blacksmiths: 46
  • Bookbinders: 22
  • Buckle-makers: 24
  • Cabinetmakers: 41
  • Candlemakers: 59
  • Carpenters: 55
  • Clothmakers: 47
  • Coach and Harness Makers: 19
  • Coopers: 43
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 43
  • Farrier: 111
  • Furriers: 12
  • Glassworkers: 57
  • Gunsmiths: 42
  • Harness-Makers: 17
  • Hatters: 36
  • Hosiery Workers: 13
  • Jewelers: 19
  • Leatherwrights: 47
  • Locksmiths: 18
  • Matchstick makers: 27
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 26
  • Plasterers: 24
  • Pursemakers: 31
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 18
  • Saddlers: 34
  • Scabbardmakers: 38
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 72
  • Tailors: 119
  • Tanners: 23
  • Upholsterers: 27
  • Watchmakers: 24
  • Weavers: 49
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 28
  • Butchers: 45
  • Chandlers: 45
  • Chicken Butchers: 52
  • Entrepreneurs: 19
  • Fine Clothiers: 45
  • Fishmongers: 48
  • Florists: 11
  • Potion Sellers: 32
  • Resellers: 87
  • Spice Merchants: 24
  • Wine-sellers: 37
  • Wheelwright: 27
  • Woodsellers: 17

Service workers

  • Bakers: 108
  • Barbers: 105
  • Coachmen: 26
  • Cooks: 97
  • Doctors: 40
  • Gamekeepers: 29
  • Grooms: 16
  • Hairdressers: 61
  • Healers: 46
  • Housekeepers: 55
  • Housemaids: 115
  • House Stewards: 49
  • Inns: 17
  • Laundry maids: 34
  • Maidservants: 57
  • Nursery Maids: 35
  • Pastrycooks: 73
  • Restaurateur: 73
  • Tavern Keepers: 71

Specialized Laborer

  • Ashworkers: 24
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 39
  • In-Town Couriers: 41
  • Long Haul Couriers: 41
  • Dockyard Workers: 36
  • Gas Workers: 9
  • Hay Merchants: 15
  • Leech Collectors: 49
  • Millers: 47
  • Miners: 41
  • Oilmen and Polishers: 28
  • Postmen: 40
  • Pure Finder: 24
  • Skinners: 52
  • Sugar Refiners: 10
  • Tosher: 27
  • Warehousemen: 52
  • Watercarriers: 39
  • Watermen, Bargemen, etc.: 51

Skilled Laborers

  • Accountants: 23
  • Alchemist: 28
  • Clerk: 38
  • Dentists: 18
  • Educators: 50
  • Engineers: 26
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 20
  • Pharmacist: 21
  • Professors: 8
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 17
  • Bankers: 25
  • Civil Clerks: 48
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 42
  • Fixers: 21
  • Kami Clerk: 37
  • Landlords: 37
  • Lawyers: 22
  • Legend Keepers: 31
  • Militia Officers: 184
  • Monks, Monastic: 65
  • Monks, Civic: 59
  • Historian, Oral: 42
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 41
  • Priests: 80
  • Rangers: 24
  • Rat Catchers: 27
  • Scholars: 29
  • Spiritualist: 33
  • Slayers: 10
  • Storytellers: 72
  • Military Officers: 65

Cottage Industries

  • Brewers: 57
  • Comfort Services: 71
  • Enchanters: 20
  • Herbalists: 21
  • Jaminators: 63
  • Needleworkers: 54
  • Potters: 30
  • Preserve Makers: 54
  • Quilters: 26
  • Seamsters: 97
  • Spinners: 59
  • Tinker: 20
  • Weaver: 42

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 29
  • Costumers: 11
  • Dancers: 22
  • Drafters: 12
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 18
  • Musicians: 57
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 61
  • Writers: 71

Produce Industries

  • Butter Churners: 61
  • Canners: 51
  • Cheesmakers: 63
  • Ice Merchants: 8
  • Millers: 38
  • Picklers: 30
  • Smokers: 22
  • Stockmakers: 21
  • Tobacconists: 29
  • Tallowmakers: 42

7006 of Lilgap Jĭorpab Mikhìb's population work within a Foundational Occupation.

10910 of Lilgap Jĭorpab Mikhìb's population do not work in a formal occupation, but do contribute to the local economy. 554 (3%) are noncontributers.

Points of Interest

Lilgap Jĭorpab Mikhìb is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Lilgap Jĭorpab Mikhìb sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

POI

History

The the a power core of Elven High Magic, an a power core imbued with potent amounts of Elven High Magic energies was created near Lilgap Jĭorpab Mikhìb by in time immemorial, reportedly some time during the late 2nd century.

History